![]() I'm not asking for a souls-like game, but simply for predators to pose a threat similar to the other threats. Reaper roars still made me nervous even in the end game of Subnautica, now everything roars like they are in a choir. IMO, Below Zero is overly congested with predators to the point that it's annoying and common place. ![]() I agree with this, Subnautica followed a good game design in creature behavior. ![]() Play on hardcore, don't use medkits, don't use the repair tool, then go cuddle with the sharks and leviathans and see how long you can practically ignore them. I see the point, but I prefer them as separate play modes instead of increasing the normal-play underwater-stealth/combat levels so they will still satisfy the veterans. That's imo the reason for the usual group of "too ez" players and why combat/stealth games often have a "nightmare" mode.
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